I have made extensive modifications to the texture generator. It can now create images for ramps and also contains multiple procedural shape generators.
Unfortunately, the ramps still look a bit cliff-like. A have some ideas that I can still try out, though.
The generator used to create the 'rock' texture that I use in the image above is based on a variant of the fault-lines method, but adapted to be tiling and three-dimensional.
I also have a 'sand' texture, using the same algorithm, and 'glass' and 'crystaline' textures generated with an algorithm based on Voronoi methods.
The next task is to create a mouse cursor and to allow the user to interact with the terrain. This will allow me to enable the user to designate digging areas and similar orders.
Unfortunately, the ramps still look a bit cliff-like. A have some ideas that I can still try out, though.
The generator used to create the 'rock' texture that I use in the image above is based on a variant of the fault-lines method, but adapted to be tiling and three-dimensional.
I also have a 'sand' texture, using the same algorithm, and 'glass' and 'crystaline' textures generated with an algorithm based on Voronoi methods.
The next task is to create a mouse cursor and to allow the user to interact with the terrain. This will allow me to enable the user to designate digging areas and similar orders.
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