Recently, I suddenly realized that creating a game similar to Spacewar, or rather Star Control, would be pretty simple in GameMaker Studio.
Unfortunately (wink), I discovered that it now has a built-in 2-D rigid-body physics engine. Cue lots of experimentation:
Unfortunately (wink), I discovered that it now has a built-in 2-D rigid-body physics engine. Cue lots of experimentation:
Fig 1: Plasma beam fired while spaceship is rotating.
Fig 2: Ship rotating because of recoil from firing mass driver.
Fig 3: Experimenting with graphics effects.
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