
Seems the texture wasn't working because the video memory was full. Rebooting cleared it right up. I added a placeholder for the lighting.
Clearly, I need to work on the memory cleanup next.
Clearly, I need to work on the memory cleanup next.


I am working on a new map generator, and would like to hear any ideas that you might have. (Just post them in the comments.)
The goals:
The tools:
Current ideas:
Depending on how the ‘huge galaxy’ idea goes, I might even add the option to have multiple smaller galaxies instead.
Eventually, there will also be technologies to allow civilizations to modify the galaxy in various ways.
I implemented terrain material texturing today, and created some bright orange stone with which to test it.
I made the rock more rock-like and irregular, increased the texture detail and experimented with adding color to the rock.
Today I added the depth cue. It makes it easier to see what is behind what and how far behind it is.
